About Me

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Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Wednesday, 9 February 2011

Skyway Update 9th February 2011

 So last week we finished our pre-production paper work and handed it in and yesterday Ben and Ollie did the  presentation on where we are now with the project. It all went pretty well.

 Here's what I've been up to over the last couple of weeks, Oscar's Rocketcycle.
DON'T FORGET TO CLICK THUMBNAILS FOR THE FULL SIZE IMAGES.
This is the final colour design for Oscar's bike (I think I posted the first colour variants in my last update):
 Here are the texture maps I made for the 3D Maya model. Each one's real size is 2048 x 2048. 
On the left is the original UV map. I had never really unwrapped a model properly so had to learn as I was doing it but, as the model and colour scheme are fairly simple, I was able to use planar mapping for almost all the parts. The rocket was the only part that needed more than one side of mapping.
 The middle is the diffuse (I think) map (the black and white wireframes are transparent), hopefully you can start to what the parts are a bit more easily here.
 Finally is the specular map, which I only recently found out the purpose of. It is basically a grey-scale map that determines the amount that parts reflect light with black being not at all and white being completely and everything in between.     



 This is the 3D model with the UV map applied, roughly showing the wireframe although for some reason some areas seem to have a lot more lines than they should... The model has around 3500 faces (not sure if that equates exactly to polys) which I am pretty pleased with:


 The model with diffuse and specular maps added. Essentially the finished model:



 Here it is in a scene I made (textured by Ollie L) as a kind of mock-up of Skyway's title screen that we used in our presentation:



 That's it for now. Hopefully a lot more actual stuff coming soon as the project gets properly going.
And for fuck sake join our Facebook group: http://www.facebook.com/pages/Skyway/161571303886228?ref=ts

BYE