About Me

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Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Saturday 26 March 2011

3D Glasses for Tom

 Tom asked me to model some 3D glasses in Maya for his advertising FMP website. Here's the model with the different designs (created and textured by Tom):



 The arms can fold in as well but you can't see that here. It didn't take too long to model but I did smooth it a lot which, it turns out, makes unwrapping UVs a fair bit more complicated. Tom's happy with them though and he's paying me with vodka so it's all good.

 Tom's behance: http://www.behance.net/TomGriffiths

BYE

Friday 18 March 2011

I've been modelling boxers for Paul...

 Yes that's right, I've been making a 3D model of a boxer for Paul and his final project.
It's fairly low poly I think (just over 1100 faces). I made it following a great tutorial on body modelling on Youtube and it took me two sittings which I'm pretty pleased with.
 I've also textured them with two colour schemes (a black guy with black shorts and a white guy with blue) and done a basic rig and weight painting.

 Anyway here are some shots of the boxers posed and with greyscale variants of the original textures:

 

 


 I'm pleased with them and hopefully they'll help Paul with his work.
Bye. 

Tuesday 15 March 2011

Skyway Update 15th March 2011

 So basically since last time we have been building our characters. There are four characters in our demo and four of us so we modelled one each. I took Oscar, Rich took Mr. Docherty, Ollie took Hooch and Ben was given Mrs. Docherty.
 Here's the finished model of Oscar with his texture applied: 


 And here are the UV and Diffuse maps, I'm pretty pleased with the unwrapping, especially on the head, but there were a few mistakes I noticed on the way:


 With our style the character's are mainly block colours but I added a painted hair texture and subtle cotton and denim textures on the clothes to make it a bit more interesting.

 Next we started rigging our characters following some amazing tutorials and below you can see the rigged Oscar with its controls. Just need to paint the weights and do some blend deformers for facial animation:


 Also we've been making a bit more progress with getting things into UDK. Here's Oscar (with collision) and a non-opaque water cube that you can swim through:  


 You can see the other characters at our indiedb profile as well as other stuff.

That's all for now. BYE.