About Me

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Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Saturday 13 October 2012

Spillin the beans (Part 2)

 Welcome back to Spillin the beans! This post won't be as in depth as the last, nor will it be about Spillins as he has been sent off for rigging by master animator Steven "Crane Style" Craner and so I haven't done any more work to him.
 Instead I've been doing various bits of environmental modelling and texturing so this is going to be about that. Hopefully there will be something of interest in here for you and if not it's always nice to document the work that I've done. Anyway...
Awwwwww here it goes.....
 Also we have a new Facebook page for the game (click here) and it needs your likeage! Anyway...
Awwww here it goes.....

Lever

 My first port of call was to model and texture the lever that appears throughout the game to open doors, gates etc. The model itself didn't take too long but the texture did take a few hours as it was the first thing I'd textured in a long time. I don't tend to keep my layout clean as I don't really see the point with this kind of model but with characters etc it's obviously better to make the most of space with the UV layout.
 Here's the texture map of the lever base, I was going to post the separate handle texture but it's even less interesting than this:
  

 And here's the model textured and in-engine (without lighting built, that's why it appears to be lighter than the rest of the environment):



 Hopefully it will stand up to being a recurring environment piece!

Chest & Graveyard Wall

 For the next two assets I've only needed to do the modelling so far so no texturing here.
First up is the treasure chest. It's not remarkably different from the treasure chest you imagined when you read the previous sentence but I tried to jazz it up a bit with handles and pointy bits so hopefully it's unique enough to fit into our world. Here's a render of the model: 


 Second is the wall and gateway that separates the regular citizens' graveyard from the VIP tombs (I think). The concave side (citizens) will be stone bricks and the convex side (VIP) is built up from large rocks and boulders. Here's the render:


 Will possibly be texturing these next week so look out for them.

Flower Bushes

 Here's the one you've all been waiting for. Don't pretend you haven't. I know you have. Here's the flower bushes (I textured, Pete modelled):

 And here's the texture map which I think looks pretty funky:


 Well that's all for Part 2. Hope you enjoyed, more will be coming soon. Please like the Facebook page if you haven't already and help support and promote the game!
Bye.

3 comments:

  1. Hello Oliver lol. Loving the blog work lol. I’d just like to point out that it’s actually Stephen “Crane Style” Craner, not Steven "Crane Style" Craner lol. Apart from that lol it’s an adequate blog post lol . Well done lol. Lol. The end lol.

    ReplyDelete
    Replies
    1. Hi Steven,
      First of all we'd like to thank you for your feedback and for taking the time to leave your long comment. Here at EBHQ we take pride in the factual accuracy of our content and where any discrepancies arise we aim to rectify as soon as possible. As such, following your comment, we have launched a full investigation into your 'Steven vs Stephen' claim. After extensive research we have been unable to find any evidence of a Stephen "Crane Style" Craner so have left the post unamended.
      Kind regards,
      Tracy Dilkington - Customer Support

      Delete
    2. Dear Tracy,

      You’re not related to the late popular voice sound maker Clive Dilkington, the maker of top 40 80’s hits “This girl has really bad Eczema” and the not so good follow up “Medium in all departments” are you?

      Anyway thank you for your quick and concise reply. It turns out that I was getting momentarily confused with American novelist, short story writer, poet and journalist Stephen Crane (An easy mistake I’m sure you’ll agree), and not the dashing multi award winning animator Steven "Crane Style" Craner. I humbly apologise for any trouble I may have caused with my inaccurate accusations and I wish all at EBHQ good health and happiness in their future endeavours.

      The end.

      Delete