Tom asked me to model some 3D glasses in Maya for his advertising FMP website. Here's the model with the different designs (created and textured by Tom):
The arms can fold in as well but you can't see that here. It didn't take too long to model but I did smooth it a lot which, it turns out, makes unwrapping UVs a fair bit more complicated. Tom's happy with them though and he's paying me with vodka so it's all good.
Tom's behance: http://www.behance.net/TomGriffiths
BYE
About Me

- Ollie
- Cardiff, Wales, United Kingdom
- I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.
Saturday, 26 March 2011
Friday, 18 March 2011
I've been modelling boxers for Paul...
Pooed out at
1:05 am
Yes that's right, I've been making a 3D model of a boxer for Paul and his final project.
It's fairly low poly I think (just over 1100 faces). I made it following a great tutorial on body modelling on Youtube and it took me two sittings which I'm pretty pleased with.
I've also textured them with two colour schemes (a black guy with black shorts and a white guy with blue) and done a basic rig and weight painting.
Anyway here are some shots of the boxers posed and with greyscale variants of the original textures:
It's fairly low poly I think (just over 1100 faces). I made it following a great tutorial on body modelling on Youtube and it took me two sittings which I'm pretty pleased with.
I've also textured them with two colour schemes (a black guy with black shorts and a white guy with blue) and done a basic rig and weight painting.
Anyway here are some shots of the boxers posed and with greyscale variants of the original textures:
I'm pleased with them and hopefully they'll help Paul with his work.
Bye.
Tuesday, 15 March 2011
Skyway Update 15th March 2011
Pooed out at
4:22 pm
So basically since last time we have been building our characters. There are four characters in our demo and four of us so we modelled one each. I took Oscar, Rich took Mr. Docherty, Ollie took Hooch and Ben was given Mrs. Docherty.
Here's the finished model of Oscar with his texture applied:
And here are the UV and Diffuse maps, I'm pretty pleased with the unwrapping, especially on the head, but there were a few mistakes I noticed on the way:
With our style the character's are mainly block colours but I added a painted hair texture and subtle cotton and denim textures on the clothes to make it a bit more interesting.
Next we started rigging our characters following some amazing tutorials and below you can see the rigged Oscar with its controls. Just need to paint the weights and do some blend deformers for facial animation:
Also we've been making a bit more progress with getting things into UDK. Here's Oscar (with collision) and a non-opaque water cube that you can swim through:
You can see the other characters at our indiedb profile as well as other stuff.
That's all for now. BYE.
Wednesday, 9 February 2011
Skyway Update 9th February 2011
Pooed out at
4:51 pm
So last week we finished our pre-production paper work and handed it in and yesterday Ben and Ollie did the presentation on where we are now with the project. It all went pretty well.
Here's what I've been up to over the last couple of weeks, Oscar's Rocketcycle.
DON'T FORGET TO CLICK THUMBNAILS FOR THE FULL SIZE IMAGES.
This is the final colour design for Oscar's bike (I think I posted the first colour variants in my last update):
Here it is in a scene I made (textured by Ollie L) as a kind of mock-up of Skyway's title screen that we used in our presentation:
That's it for now. Hopefully a lot more actual stuff coming soon as the project gets properly going.
And for fuck sake join our Facebook group: http://www.facebook.com/pages/Skyway/161571303886228?ref=ts
BYE
Here's what I've been up to over the last couple of weeks, Oscar's Rocketcycle.
DON'T FORGET TO CLICK THUMBNAILS FOR THE FULL SIZE IMAGES.
This is the final colour design for Oscar's bike (I think I posted the first colour variants in my last update):
Here are the texture maps I made for the 3D Maya model. Each one's real size is 2048 x 2048.
On the left is the original UV map. I had never really unwrapped a model properly so had to learn as I was doing it but, as the model and colour scheme are fairly simple, I was able to use planar mapping for almost all the parts. The rocket was the only part that needed more than one side of mapping.
The middle is the diffuse (I think) map (the black and white wireframes are transparent), hopefully you can start to what the parts are a bit more easily here.
Finally is the specular map, which I only recently found out the purpose of. It is basically a grey-scale map that determines the amount that parts reflect light with black being not at all and white being completely and everything in between.
This is the 3D model with the UV map applied, roughly showing the wireframe although for some reason some areas seem to have a lot more lines than they should... The model has around 3500 faces (not sure if that equates exactly to polys) which I am pretty pleased with:
The model with diffuse and specular maps added. Essentially the finished model:
Here it is in a scene I made (textured by Ollie L) as a kind of mock-up of Skyway's title screen that we used in our presentation:
That's it for now. Hopefully a lot more actual stuff coming soon as the project gets properly going.
And for fuck sake join our Facebook group: http://www.facebook.com/pages/Skyway/161571303886228?ref=ts
BYE
Thursday, 27 January 2011
Cats
Pooed out at
4:13 pm
Lanny asked me to design a front and back cover for his new EP that had to have simple colours on as well as "a weird cat or animal or something" so here they are. There were a few variations of both covers, some of which I preferred over the final ones, but Lanny liked these best so they're what we went for.
The front:
Yeah so there we are. Amazing really.
Here's some links:
Lanny's EP ad thing: http://www.youtube.com/watch?v=6QcZqIUvIQo
Lanny's Soundcloud: http://soundcloud.com/lannyboom (where you can also see my classic drawings "Cat moustache man" as the profile picture and "Man having a poo" next to the track "She's a Conflict Diamond")
and finally
My image for his christmas track: http://theenormousblogodile.blogspot.com/2010/11/farverxmas.html
Enjoy. bye.
Wednesday, 19 January 2011
Mein Kraften
Pooed out at
2:47 am
I have spent a significant amount of the last couple of days watching a series of videos about the game Minecraft by Yogscast on Youtube. They are very funny on the face of it but also tell a superb and unique story of discovery set in the world of Minecraft as well as introducing the game to people, like me, who aren't/weren't aware of the depth of the game and all it has to offer.
The videos have already sold the game to Pete and Rich and I think I might be making a purchase soon. It's hard to say much without spoiling both the videos and the game itself so I really recommend watching them. I must have lost about ten hours watching them over the past two days and I'm not close to bored yet.
Anyways here's the links:
The first series starts here: http://www.youtube.com/watch?v=4UdEFmxRmNE
And the "Survival Island" series starts here: http://www.youtube.com/watch?v=BcsN3d7eKgY
There are more videos after this but it's best to watch them in order otherwise some parts won't make sense. Genuinly impressed and haven't seen any video game commentary (if that is what it is) this good before. It's like a culmination of contemporary media: video games, youtube, podcasts, comedy, tv series and plenty more. Glad it's got so many views and so much positive feedback it's just a shame about all the adverts...
Enjoy. BYE
Update: If you're put off by the adverts and using Google Chrome (which you should be) install the AdBlock extension and it will save you a lot of grief.
The videos have already sold the game to Pete and Rich and I think I might be making a purchase soon. It's hard to say much without spoiling both the videos and the game itself so I really recommend watching them. I must have lost about ten hours watching them over the past two days and I'm not close to bored yet.
Anyways here's the links:
The first series starts here: http://www.youtube.com/watch?v=4UdEFmxRmNE
And the "Survival Island" series starts here: http://www.youtube.com/watch?v=BcsN3d7eKgY
There are more videos after this but it's best to watch them in order otherwise some parts won't make sense. Genuinly impressed and haven't seen any video game commentary (if that is what it is) this good before. It's like a culmination of contemporary media: video games, youtube, podcasts, comedy, tv series and plenty more. Glad it's got so many views and so much positive feedback it's just a shame about all the adverts...
Enjoy. BYE
Update: If you're put off by the adverts and using Google Chrome (which you should be) install the AdBlock extension and it will save you a lot of grief.
Monday, 10 January 2011
2011
Pooed out at
1:27 pm
A belated image for the new year (as I actually went out and celebrated this one):
Last year's for those who missed it, unlikely as that may be.
BYE
Last year's for those who missed it, unlikely as that may be.
BYE
Thursday, 23 December 2010
MISFITS
Pooed out at
7:13 pm
The finished group. Make sure you click on it to see it full size:
Pleased with it. A couple of people have mentioned buying prints so if you're interested or know where to get art printed let me know in the comments.
Thanks to LoveTextures for the background texture and Junkohanhero on DaFont for.. well.. da font.
BYE
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