I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.
I missed May the 4th this year so here's something to make up for it.
Plo Koon is a top Jedi.
I always thought that in the films he should have had a yellow lightsaber like he did originally in Jedi Power Battles and came close to giving him one in this but decided to go for the blue in the end.
Almost at 20,000 views so will do something cool when that happens (maybe a Congo War Child video update).
Arby from Channel 4's amazing new series Utopia. Despite being horrifically violent he's probably the series' most likeable character. Couldn't get the mouth right here though I think.
Welcome back to Spillin the beans! This post won't be as in depth as the last, nor will it be about Spillins as he has been sent off for rigging by master animator Steven "Crane Style" Craner and so I haven't done any more work to him.
Instead I've been doing various bits of environmental modelling and texturing so this is going to be about that. Hopefully there will be something of interest in here for you and if not it's always nice to document the work that I've done. Anyway...
My first port of call was to model and texture the lever that appears throughout the game to open doors, gates etc. The model itself didn't take too long but the texture did take a few hours as it was the first thing I'd textured in a long time. I don't tend to keep my layout clean as I don't really see the point with this kind of model but with characters etc it's obviously better to make the most of space with the UV layout.
Here's the texture map of the lever base, I was going to post the separate handle texture but it's even less interesting than this:
And here's the model textured and in-engine (without lighting built, that's why it appears to be lighter than the rest of the environment):
Hopefully it will stand up to being a recurring environment piece!
Chest & Graveyard Wall
For the next two assets I've only needed to do the modelling so far so no texturing here.
First up is the treasure chest. It's not remarkably different from the treasure chest you imagined when you read the previous sentence but I tried to jazz it up a bit with handles and pointy bits so hopefully it's unique enough to fit into our world. Here's a render of the model:
Second is the wall and gateway that separates the regular citizens' graveyard from the VIP tombs (I think). The concave side (citizens) will be stone bricks and the convex side (VIP) is built up from large rocks and boulders. Here's the render:
Will possibly be texturing these next week so look out for them.
Flower Bushes
Here's the one you've all been waiting for. Don't pretend you haven't. I know you have. Here's the flower bushes (I textured, Pete modelled):
And here's the texture map which I think looks pretty funky:
Well that's all for Part 2. Hope you enjoyed, more will be coming soon. Please like the Facebook page if you haven't already and help support and promote the game!
Just a quick mid-month update on non-Seeker stuff I've been doing.
First is a follow up to the business card I did for Lanny last month. He asked me to design a poster with pull tabs to promote his English tuition, so if you're German and can't read this get in touch with him.
My Minecraft Lego videos have been having a steady flow of views which I'm incredibly pleased with as I was only expecting a couple of hundred views maximum. I'm encouraged to make more but I really can't find the time at the moment.
I've also kindly been asked to design a tattoo for my girlfriend's brother incorporating various parts of his personality. It's not finished yet so will only post a sneak peek here but I think it's looking good so far:
I think that's about everything now. I'm keeping updates about The Seeker in separate posts so that they're easier to promote. One should be appearing later on this evening. bye
Just a quick run-through of some of the stuff I've been up to recently...
1st is a tattoo design for one of my mates at work:
2nd is a business card design for Lanny (both sides are combined to make this image):
3rd is my first ever published piece of work! My advert for the Camera Centre, where I now work (www.cameracentreuk.com/). I've done a few bits of design at work including posters, web banners etc:
That's all for now. Quorn is fucking disgusting. Bye
After the reveal trailer for Black Ops 2 I played through the original again. It's great in some ways and appalling in others. Here's some more warm-up art, this time it's of Weaver, one of the support characters in Black Ops. He's one of my favourite characters even though he doesn't really do much of note but yeah here he is (Pete's gonna bust my balls for not doing the character art yet haha):
I don't like the fact that it looks like it took a lot less time to make than it did but I do like that it looks messy and slightly unfinished and the fact that it was done in Photoshop shows through. Anyways now for some proper work.
Also new Minecraft video coming next week.
BYE
Hello.
It's been too long since I posted anything and I've lost the knack of starting a post with a load of bullshit so I'm just going to post pictures and tell you what they are etc... (Don't forget to right-click > new tab if you want to see the images in full resolution)
I decided to add a lightsaber to my graduation photo and it received a massive amount of positive feedback on Facebook (I graduated last year with a 2:1 with hons in Computer Games Design):
Then my friend Dan of Toxic Games (creators of Q.U.B.E) asked me to do one for him! I'm in the Q.U.B.E credits as a tester! My first credit in a game :) It's a great game and you should definitely check it out. You can find it on Steam and loads of other places.
Similar stuff again here although a lot more recent. A friend asked me to Star Wars up some photos of his brother and nephew, both of whom love the films, so here they are. I'm very happy with how they turned out and they are probably some of my best photo manipulating in Photoshop so far:
Jack
and Jamie
Next up is an image I have only finished tonight. It's a Photoshop painting of an angry parrot, created as a promotional image for my friend Steve aka Phrazer for his soon to be released track 'Angry Parrot'. Visit his Soundcloud and listen now!
This last picture is a WIP of a creepy Mario drawing I am slowly doing. I made the mistake of posting it on Facebook as it is here and got some really positive feedback meaning that I decided it was good enough like this. I really want to finish it though:
In other artwork related news I had my first potentially paid commission for a website header but it fell through and they used their own design. I was very happy with the work I did and it showed progression in my design skills but I won't be posting the work on here as it might act as promotion for their website and basically fuck that. I learnt quite a bit from the experience though which is great!
Finally my two housemates (Pete and Ollie) and I have been playing a lot of multiplayer Minecraft on the Exiled Gaming server and have made some really cool stuff. We have set up a Youtube channel for videos of our adventures on the servers as well as some up-and-coming building instruction videos by me.
Here's our first video. I'm blocodile and I don't have a mic (subscribe, like, comment, share etc):
Hope you like what I've had to show. Hopefully Blogodile droppings will become more frequent again soon. Please like, follow, comment and all that stuff if you feel like helping me out :)