About Me

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Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Friday, 26 July 2013

20,000 VIEWS!!!

 Sometime yesterday we hit 20,000 views! What's even better is that the second 10,000 took half the time to get as the first. Hopefully that will continue to be the case. There's no revamp like last time unfortunately as  I can't be bothered and think it looks good enough at the moment.


I really love having the Blogodile here to promote myself and my work and I actually do have fun coaxing poos out of it, I just wish I had more time to focus on it consistently. I'm going to put a lot more effort into promoting the blog via Twitter and Facebook from now on.

In other new I'm currently helping Rory out again with some design stuff for an app he and a few of his friends are making so will be posting some of that soon.

And of course, the big one.

Congo War Child.
I'm currently working on getting a gameplay video together in celebration of reaching 20,000 views.
The mechanics are all in place but most of the current art is place-holder and there are no animations so I don't want to turn people away from it because it looks shit.
Here's a screenshot of the game in it's current form as some evidence that I'm actually doing something:


CWC is the piece of work my main focus is on at the moment and I'm intending for it to stay that way until it's done (mainly to prove to myself that I can see a bigger project all the way through).

Anyway thanks for reading.
bye

Sunday, 9 June 2013

June The Ninth Be With You

I missed May the 4th this year so here's something to make up for it.
Plo Koon is a top Jedi.
I always thought that in the films he should have had a yellow lightsaber like he did originally in Jedi Power Battles and came close to giving him one in this but decided to go for the blue in the end.


Almost at 20,000 views so will do something cool when that happens (maybe a Congo War Child video update). 
Bye.


Thursday, 9 May 2013

AudioVineyard

So unfortunately it's been a while since my last post as I haven't done much work on Congo War Child or anything else, but here's something new! I've done a few cartoon illustrations for my good friend Rory's new website AudioVineyard.net. It's a website selling royalty-free music and is amazing and definitely worth a look so go and look. Go on.

Anyway here's the images all put together:

And here's a screenshot of them working on the website:


Really happy to have my work on display in another place online and glad I could help Rory out.
More news soon hopefully, been really busy in work and out but really want to get the ball rolling with my creative work again, especially with CWC.
That's all for now.
BYE  



Tuesday, 12 February 2013

Where is Jessica Hyde?


Arby from Channel 4's amazing new series Utopia. Despite being horrifically violent he's probably the series' most likeable character. Couldn't get the mouth right here though I think.
Watch Utopia if you haven't already.

bye

Wednesday, 30 January 2013

CONGO WAR CHILD

So here's my big announcement.


During a quiet period with production on The Seeker I've been working solo on a 2D shooter called Congo War Child, made in Game Maker.

It's an idea I've had for a while now and am glad to announce that development has started and most of the mechanics are in and working at present.

Without giving too much away the game is about a Congolese child soldier who has an epiphany that leads to him realising what his life has become and making a decision to bring some balance to his actions. Mainly by killing all the baddies. And some goodies.

So that's it for now. Expect updates on both Congo War Child and The Seeker in the near future.

Thanks.

Bye. 


Tuesday, 1 January 2013

2013

Here it is!


Previous January 1st plops: 2010, 20112012.

As I'm sure millions of you will have noticed the Blogodile has been badly constipated recently but we've just got some hardcore laxatives in from Siberia and hope to get back to regular bowel movement in the very near future.

FLAPPY POO SMEAR!

bye.


Saturday, 13 October 2012

Spillin the beans (Part 2)

 Welcome back to Spillin the beans! This post won't be as in depth as the last, nor will it be about Spillins as he has been sent off for rigging by master animator Steven "Crane Style" Craner and so I haven't done any more work to him.
 Instead I've been doing various bits of environmental modelling and texturing so this is going to be about that. Hopefully there will be something of interest in here for you and if not it's always nice to document the work that I've done. Anyway...
Awwwwww here it goes.....
 Also we have a new Facebook page for the game (click here) and it needs your likeage! Anyway...
Awwww here it goes.....

Lever

 My first port of call was to model and texture the lever that appears throughout the game to open doors, gates etc. The model itself didn't take too long but the texture did take a few hours as it was the first thing I'd textured in a long time. I don't tend to keep my layout clean as I don't really see the point with this kind of model but with characters etc it's obviously better to make the most of space with the UV layout.
 Here's the texture map of the lever base, I was going to post the separate handle texture but it's even less interesting than this:
  

 And here's the model textured and in-engine (without lighting built, that's why it appears to be lighter than the rest of the environment):



 Hopefully it will stand up to being a recurring environment piece!

Chest & Graveyard Wall

 For the next two assets I've only needed to do the modelling so far so no texturing here.
First up is the treasure chest. It's not remarkably different from the treasure chest you imagined when you read the previous sentence but I tried to jazz it up a bit with handles and pointy bits so hopefully it's unique enough to fit into our world. Here's a render of the model: 


 Second is the wall and gateway that separates the regular citizens' graveyard from the VIP tombs (I think). The concave side (citizens) will be stone bricks and the convex side (VIP) is built up from large rocks and boulders. Here's the render:


 Will possibly be texturing these next week so look out for them.

Flower Bushes

 Here's the one you've all been waiting for. Don't pretend you haven't. I know you have. Here's the flower bushes (I textured, Pete modelled):

 And here's the texture map which I think looks pretty funky:


 Well that's all for Part 2. Hope you enjoyed, more will be coming soon. Please like the Facebook page if you haven't already and help support and promote the game!
Bye.

Mid-Month Madness... Just an October update

 Just a quick mid-month update on non-Seeker stuff I've been doing.
First is a follow up to the business card I did for Lanny last month. He asked me to design a poster with pull tabs to promote his English tuition, so if you're German and can't read this get in touch with him.



 My Minecraft Lego videos have been having a steady flow of views which I'm incredibly pleased with as I was only expecting a couple of hundred views maximum. I'm encouraged to make more but I really can't find the time at the moment.

 I've also kindly been asked to design a tattoo for my girlfriend's brother incorporating various parts of his personality. It's not finished yet so will only post a sneak peek here but I think it's looking good so far:


 I think that's about everything now. I'm keeping updates about The Seeker in separate posts so that they're easier to promote. One should be appearing later on this evening. bye