About Me

My photo
Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Wednesday, 14 July 2010

Attack Fox 1

Yesterday I downloaded Game Maker 8 and started working on my Fox attack game, which I've never mentioned before.
After having a go at Game Maker in the first year I thought it was really hard and kind of ignored it. But after following a tutorial on how to make your first game it all seemed really simple so I started working on my game.
The game is half based on the recent Fox Attack story and half based on my opinions on the cunts who go fox hunting with hounds.
Basically it's a basic top-down stealth game where you play as a fox. The aim is to enter the stately home of a fox hunter, eat his children and leave without being caught.
So far I have:
  • Created a place-holder character (Rex) that moves up, down, left and right with the arrow keys and has a very simple walk cycle when he moves.
  • Created a basic layout of the rooms on house's two floors using a house plan from Google images and put this in game with collision.
  • Added an object on the stairs that allows the player to move between floors.
  • Added a brown square to represent tables etc ready to test a hiding mechanic.
  • Started working on opening doors.
  • Started working on the background.
I would have liked to design my own house, one that suited gameplay better, but it only started out as a practise go that I really got into. Perhaps I will for the sequel. I have a few ideas for gameplay mechanics that may partially solve this problem anyway.

Here are some screens of my work so far (not indicative of final gameplay!):


More soon hopefully. Bye

Monday, 12 July 2010

Hi..

..I'm super mario galaxy 2. I was designed during the 16 bit era but due technical limitations on the available systems at the time I wasn't able to go into development.
Luckily, thanks to the Wii, I now exist as a fully playable game, but don't worry, none of my design document has changed since the early 90's so if you're not accustomed to the functionality and accessibility of contemporary games in 2010 you can feel at ease.

Judging by my cartoony visuals and endlessly patronising, unskippable dialogue sequences you'd think my target audience was young children however this couldn't be further from the truth. As will become immediately obvious when you play me, I am aimed primarily at experienced digger drivers and the sort of people who post speed runs of my older brothers on the internet.

The character you play as in me, Jumpman, can perform about 20 different types of jump, although funnily enough you will only ever use two of them as the rest are either completely useless or are more dangerous to Jumpman than most of his enemies.

As I mentioned earlier I am developed for the Wii and, although it does run me fairly well until anything bigger than Jumpman moves on screen, I myself do present some of the console's limitations. For example, like many pre-playstation one games, dialogue is presented in speech bubbles rather than as actual audio and, given how little is said in the game, this, on an admittedly laughably current generation console, surprises even me.

Well that's all for now, I might see you again if Ollie lets me back on his blog. Bye.

Wednesday, 30 June 2010

CDD Logo

Had another idea for the logo that Craig prefers.
Here's a mock-up with a few variations for the web address:

BYE

Monday, 28 June 2010

Low Go

Master filmographer and speccy twat Craig Devine asked me to design a logo for his credit in a film he's working on and to promote his website http://craigdeandevine.co.uk/.

Here's the progression of ideas so far:

Wednesday, 9 June 2010

:)

Every time, for the last two years, that I have booted up my lappy I have been greeted by this lovely message.
I was recently thinking about making the recovery disc but I don't think I have the heart to say goodbye.

Monday, 7 June 2010

RELENTLESS

Orthographic drawing of Dale. I think I've sorted the arms out now. I changed the colour of the pattern on his jumper from black so that it was more gaudy and that features, such as the arms, could actually be seen. It looks better but the jumper is a bit christmassy which I was trying to avoid.

I'm looking forward to modelling him, still not really sure how his eyes are going to work from the side and the nose is going to need to be worked out during modelling. BYE.

Blurgh

Rough side view. Tried drawing the eyes on but it didn't look right. Still not sure about the arms...

BAck Again

Quick initial character design for Dale. Not sure about the arms at all. Had trouble deciding how they should be :/

Sunday, 9 May 2010

Ninja Gaiden Sigma 2

I like how this game has included 3 playable, half-naked female characters with controllable jiggly boobs purely because the big boys accused the original of being a homo. What's so gay about following around a buff young asian man with an arse vacuum-sealed in black leather?