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Cardiff, Wales, United Kingdom
I am Ollie Elliott. I studied BA Computer Games Design and got a 2.1 with honours at Newport University. I'm from sunny Somerset. This is my blog. It's about different things. Go away.

Wednesday 20 January 2010

Final Cut FMV



Here's our trailer. Unfortunately compressed rather a fucking lot due to things. Mainly ones I don't understand.
Pretty pleased with it. Music is 'Police in Helicopter' by Congo Natty and Topcat.
So the game idea:
Melvin is a mouse that can turn into an old man. He lives in a big ol' house on top of a huge indestructable pole with only his magical flying pet tiger Sihir for company. When he got Sihir, Melvin mistakenly thought he was a Sumatran tiger so gave him an Indonesian name, he is in fact a Bengal tiger.
Melvin never leaves his home, not because he likes being lonely but because he likes being human, which he can only do in his house.
One day Melvin hears some very loud and irritating sawing coming from below his house. He discovers the noise is coming from a mysterious hooded figure sawing at the base of his pole.
Quite content with his lonliness Melvin is rather annoyed, as you would be, at both the noise and the Hooded Figure's apparent intentions of getting him to come down. Nevertheless he decides to ignore the fruitless sawing (the pole is indestructable remember), mainly by playing his favourite jungle music really loud to drown out the noise, and carry on writing his diaries as normal. That is until He realises Hooded Figure has hired some animal minions to go out into the world to retrieve a set of fabled 'supersaws' which will cut through Melvin's indestructable pole like, well like a normal pole.
So now it's up to Melvin to travel, as a mouse, with Sihir across the world in an attempt to find the supersaws before Hooded Figure's minions so he can live out the rest of his life as a happy recluse.
We haven't thought about the Hooded Figure's identity too much as it wasn't particularly relevant to the trailer and maybe if there was a game it wouldn't even need to be revealed. However we had an idea that it was a woman who, when she was little and before Melvin found the house that enabled him to transform into a human, used to go adventures with him. She is trying to get Melvin down as she doesn't like him be alone and, more importantly, thinks that life as a human isn't all it's cracked up to be, especially when you're lonely.
So, as I've mentioned before, depending on your point of view, the game's win and lose scenarios' roles are potentially reversed. The game over screen will be Hooded Figure successfully getting Melvin out of the house and completion will be him living out his life as a lonely human. I think this could be an interesting take on games' outcome scenario and how the interactive elements of the medium could affect play and story. BYE.

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